Well I am getting a bit of progress on the 3D viewer and physics stuff, but it is rather slow. Part of the things that I wanted to try is to reverse engineer a real object and load it in a simulated WindTunnel (Physics engine) to run a basic test on that. This has lead me to create a very basic laser scanner at home, its very primitive at this point of time and I do not intend to go deep into developing the one giving best results, its too early.
Turn table using a slow motor
The Math has also gone slightly out of hand there the object placement is a bit inaccurate, I need to get back to the basics and work out that part again, but it gives some sort of results as of now although not very accurate ones :-)
For generating the points here are the steps I have followed, ideally a single program should do those things automatically...
1) Capture a video by a fast camera
2) Take screenshots through program like SMPlayer
3) Calculate angular displacement of the model and use the equations mentioned in the reference articles
The image processing component is written by me, but the viewer is not able to handle so much data at the moment, hence an opensource tool GMsh is used for point visualisation.