After this, I will do an implementation for all the popular convex hull finding techniques.

It would be so easy to write just a recursive function for the quickhull in c++/c#, but putting the algorithm into javascript is not so straight forward.. but its fun :-)
More vector logic and triangle point inside checks added, the logic now checks for extreme points for each edge, I just need to add them into the edge and recourse through the whole logic for new edge definitions.

Link to source:!133&authkey=!AATEd_SmxpiGDW8

More later..